Patch Notes

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These are all the patch notes for the released game!

Updates are usually released on Steam first, as it's a quicker route to deploy the builds and double check everything is okay (and add hot fixes in if needed), with other platforms shortly after. Consoles will be significantly behind the latest version due to the reliance on Whitethorn Games publishing the updates for us.

Patch Notes

Game Info

Speckled Butterfly.png2.X.X

2.X.X versions mark the start of the first major content update, "I Can't Beelieve It's Not Butter(flies)", along with related patches and fixes. You can read the initial additions that make up this update in the first 2.0.0 patch notes.

Butterfly Hotel Item.png2.2.3

Hey Beekeepers!

Just a few fixes to get out the way so I can focus on the 3.0 build!

I’ve mentioned it before but really appreciate all the peeps who let me know issues in the bug report form, and a big shout out to the beekeeper who gave me some super detailed steps on the infinite item dupe in MP that helped me put some fixes in place for it <3

  • Finally found the cause of the infinite item duplication that would occur with dropped items on certain frames (wahoo!)
  • Fixed nurseries not seeming to incr. pop levels for butterflies for clients (again?)
  • Fixed canisters duping when moving input/output canisters in barrels rapidly
  • Fixed when clients bought multiple backpacks at the same time some of those backpacks no longer worked - this will not fix existing bugged backpacks im afraid :(
  • Added some changes to make sure players get a valid UUID when playing online if the server has gone down
Crash Fixes
  • Fixed the "sc_slot_uncache: unable to find instance for object index" crash
  • Fixed the "sc_world_add_missing_bees: index out of range" crash that occured rarely during worldgen
Bug Fixes
  • Fixed dropping butterflies on gamepad just dropping the item rather than releasing them
  • Fixed pinned menus staying pinned for gamepad players
  • Fixed backpack item in the slot not visually updating to be open when clicked initially
  • Fixed placeable items being placed when equipped and clicking the close buttons of menus (finally)
  • Fixed Candlemaker menu help popup labelling the beeswax + log slots wrong
  • Fixed NPC shops not showing slots for a second when opening them sometimes
    • Fixed modded recipes that use flowers not using up any flowers when crafting at the mod workbench
    • BDRAW hook added which is the counterpart to PDRAW, BDRAW is drawn right before the player itself, then PDRAW is drawn ontop

    Butterfly Hotel Item.png2.2.2

    Hey Beekeepers!

    Some more small fixes and a few multiplayer tweaks - thanks to the people who reported these!

    I’ll be off on a short break with my partner for the next week, so catch ya soon <3

    • Fixed some issues with beehives offscreen of the host acting up for the client
    • Fixed host Rehabeelitators sometimes clearing client slots before the client recieved the repopulation points
    • Fixed an issue with nurseries not always giving the client the repopulation points
    • Fixed clients not getting "beetrice" points from the offspring of host hives
    Bug Fixes
    • Fixed camera issue still ocurring at the bottom of worlds when not in a boat
    • Fixed some tooltip transparency issues
    • Added a check to respawn jurassic hive if RNG of the worldgen somehow missed it

    Butterfly Hotel Item.png2.2.1

    Hey Beekeepers!

    Just a few small fixes for the last update, including the weird camera bugs at world’s end!

    Bug Fixes
    • Fixed inventory highlight not updating when scrolling the mouse wheel
    • Fixed the weird camera shenanigans when at the edge of the world
    • Fixed predictor/beebox/beebank card chars overlapping too much

    Butterfly Hotel Item.png2.2.0

    Hey Beekeepers!

    A small update to celebrate the Lunar New Year by adding Chinese as a new language option to the game!
    Plus a few little fixes while I was there.


    • Added Chinese! 新年好 <3
    • Various performance tweaks, mainly for consoles, but PC should also benefit
    • Moved shop button on NPCs to be more gamepad friendly
    Crash Fixes
    • Fixed the "Unable to find instance sc_butterfly_despawn" crash
    Multiplayer Fixes
    • Fixed changing a habitat's species not syncing with other players
    Bug Fixes
    • Fixed not being able to use the net on the computer when using a gamepad
    • Fixed not being able to interact with Moth(ense) when using a gamepad
    • Fixed not being able to use the net on the Hivemother's door when using a gamepad (r u sensing a theme)
    • Fixed pinned menus still using their pinned position if you switch to a gamepad
    • Fixed custom menu change event not firing on standard change event triggers

    Butterfly Hotel Item.png2.1.3

    Hey Beekeepers!

    Just a small patch to cover a few little bugs in advance of any new players who might pick up the game over Hivemas, as a little butterfly did tell me that the game + OSTs will be on sale over Xmas! <3

    • Productivity values have been changed so that "sluggish" - "normal" (1) (4) bees take a little bit more time to fill a frame
    • Added a warning to natural beehives when breeding two different bees to make sure it's clear these will not crossbreed
    • Nearby or active Jukeboxs & Tape Players will now show on the map so you can hunt them down and silence them
    • Reduced the speed of NPC dialogue menus
    Crash Fixes
    • Fixed crash "sc_button_press variable .unlocked cannot be resolved"
    Multiplayer Fixes
    • Fixed a multiplayer bug where a player joining for the first time couldn't use the butterfly/solitary bee books without crashing
    • Fixed a multiplayer bug where the backpacks created by the client could merge/override with player backpacks
    • Fixed a multiplayer bug where the joining player couldn't click on anything (but could still move) until you interacted with a menu
    • Fixed a multiplayer bug where the controls/accessibility menu GUI moved with the player
    Bug Fixes
    • Fixed an issue with beehives not onscreen when the game loaded not getting their flower list set properly
    • Fixed an issue with Royal Trumpet effect only working once for beehives offscreen
    • Fixed clicking a gate marker triggering a mouse click in the place the marker was before you teleport
    • Fixed Nana not remembering what you talked to her about when you speak to her in the dream (bless her)
    • Fixed Hermit Bee not being calmed by the flowers that say they calm it in the flower book
    • Fixed Glitched Bee counting to total for Barnabee/Beenjamin dialogue options
    • Fixed Cargo Boat going invisible when sailing far enough away from it's own menu
    • Fixed typo with Royal Trumpet
    • Fixed crash when using the player menu as a target for api_add_slot_to_menu()
    • Fixed api_get_zoid_from_inst() and api_get_inst_from_zoid() giving an error when trying to use them

    Butterfly Hotel Item.png2.1.2

    Hey Beekeepers!

    Just a small patch to cover a few little bugs in advance of any new players who might pick up the game over Hivemas, as a little butterfly did tell me that the game + OSTs will be on sale over Xmas! <3

    Crash Fixes
    • Fixed corrupted butterfly items causing a "gml_Script_sc_butthotel_alarm0" crash when used in hotels
    Bug Fixes
    • Fixed Lunar Magazine not being in the dictionary so not spawning
    • Fixed Sto's location being wrong in the Full-Beetal Alchemist quest
    • Fixed the last two butterflies' "flowers" staying blackin the butterfly book when discovered
    • Fixed a certain bee not showing any special produce info or having a completed heart post-it
    • Fixed Frostips not showing their special effect in the tooltip
    • Fixed seeing "ghost" butterfly icons on lilypads (icon but no butterfly)
    • Fixed some non-flower butterfly spawning issues
    • api_add_slot_to_menu() and api_use_item() should now trigger the menu's change event

    Butterfly Hotel Item.png2.1.1

    Hey Beekeepers!

    Just one last update to polish off some remaining bits and bobs!
    Thanks again to everyone who’s been reporting bugs as well as giving us all the lovely feedback on the butterfly update, it’s so wonderful to hear how much you’ve all been enjoying the new content!

    Things will be winding down now a bit for Christmas, I’ve got some optimisation stuff to do for the Switch builds, and our other game Feed The Beasts is feeling a bit left out, so there won’t be any new patches aside from breaking stuff for a while now! Then in the new year I can start working on the plans for the next content update - “What Lies Beeneath”… >:)

    • Magazines should show in the Lost+Found if they're lost / never spawned correctly
    • Updated the bee hotel explanation quest pics to show the shrub cuttings IN the hotel
    • Bee hotel input slots will now show the biome-specific flora needed (rather than showing generic flora icon)
    Bug Fixes
    • Fixed not being able to use the magnifying glass on a solitary bee in bee hotels/habitats on gamepad/deck
    • Fixed not being able to fully move the mouse to the left of the home screen after starting the game in fullscreen
    • Fixed chapter highlight tooltips in the solitary book not having a name
    • Fixed some of Sto/Codey dialogue being available before actually talking to them for the first time
    • Fixed running making a new world in the same slot as one you just deleted visually showing the same chapter completion badges
    • Fixed Mothlight flowers not producing light as their description implies
    • Fixed Pondshine in hydroponic pots and Mothlight in normal pots not lighting up
    • Fixed Candles in Workbench not showing the correct sprite
    • Misc. locale changes
    • You can now pass an optional "title" key in your menu definition for the title bar text - if not specified will be blank
    • Fixed not being able to use customX: slots with other validations or other customX: slots

    Butterfly Hotel Item.png2.1.0

    Hey Beekeepers!

    Well here we are 2 weeks in from the butterfly update, and things are mostly stable (as stable as a game about bugs can be anyway!)
    As things calmed down I had a chance to start working on the Modding API, and so this update adds in a whole host of new modding methods that you can use to interact with the new content - hopefully we can all look forward to seeing some new mods that bring us all new butterflies, solitary bees, and incense!

    There’s also a few different fixes and some minor stuff I was putting off until there was literally nothing left on my TODO list, plus a couple tweaks.

    As a side-note, not sure what’s happened but recently there’s been a large influx of reviews and they’ve been so wonderful to read - thanks so much to everyone who’s been taking to time to write such lovely things about bee game! It really does mean a lot. <3

    Hot Fixes
    • HF1: Fixed modded npcs crashing when loaded/spoken to
    • Reduced general net durability (when buying new nets)
    • You can now pick up lilypads regardless of whether you have tools equipped (like flowers can be)
    • If you didn't get a magazine for Lunar Bee when conserving it, one should now spawn when you load the world (maybe)
    Bug Fixes
    • Fixed butterflies in butterfly hotels visiting all flowers, rather than the ones they like (also led to weird cross-mutation)
    • Fixed butterflies in butterfly hotels visually not visiting the flower accurately
    • Fixed butterflies in butterfly hotels not matching the range shown by the hotel
    • Fixed achievement for getting all bee-sides not unlocking
    • Fixed Dreamshards selling for honeycore instead of rubees
    • Fixed Pots, Compost Bin, Altar, and Shrine having missing input tooltip item icons
    • Fixed butterfly nets not losing durability when catching butterflies
    • Fixed axes losing durability when used on things that can be picked by hand
    • Fixed incense7 (yellow-green) not having a name
    • Fixed /gimme butterfly crashing when not specifying a species
    • Fixed mined honeycore regrowing offset from it's original position
    • Fixed chrysalis slots staying "locked" for clients during multiplayer when the butterfly hatches (hopefully)
    • Fixed some languages having NAME BUTTERFLY instead of BUTTERFLY NAME
    • Fixed new flowers not showing their effect name in the tooltip
    • Fixed Beenjamin having the jurassic prompt before you find the species if you found enough bees
    • Fixed plushie items not having a tooltip title
    • Fixed NPCs not updating their "!" when you clear their dialogue but close using ESC
    • Fixed clients not getting solitary bee repopulation updates (also hopefully)
    • Fixed api_get_menu_objects() not respecting no co-ordinate being passed in (was supposed to default to player if none given)
    • Added two methods that use "zoids", unique ids that are used to identify objects across games in multiplayer. By using zoids you can avoid the issue of instance ids changing every session and store links to zoids to get the correct instances back on reboot.
    • Added api_get_zoid_from_inst(), which returns a unique id value (zoid) for the given instance id
    • Added api_get_inst_from_zoid(), which returns the instance id for a given zoid, both these methods allow you to store
    • Added api_define_solitary(), which lets you define your own solitary bee for people to discover in bee hotels
    • Added api_define_butterfly(), which lets you define your own butterflies for people to catch
    • Added api_describe_butterflies(), which will get the metadata for all butterflies
    • Added api_define_incense(), which lets you setup a new incense and alchemy recipe (you need to implement the effect yourself though!)
    • Added api_has_incense(), which will check if a specific scent is affecting a given position
    • Added api_create_butterfly(), which lets you manually spawn a butterfly inst onto an object (flower, generic obj, menu_obj...)
    • Added api_get_progress() method that returns the players current progress (i.e. bees found, butterflies repopulated etc)
    • Added api_define_npc2() method that takes into account new menu sprite changes and new dialogue changes for NPCs - you can still use api_define_npc() but you should upgrade when you can!
    • Added api_define_menu_object2() method that takes into account the menu sprite changes (you now only need 2 frames and dont need to add the tab title) - same as above RE the old method
    • Added api_game_state() method that returns various game state bools (paused, game loading, world loading etc)
    • Added basic _field values to the destroy hook when a menu object is destroyed (limited to basic datatypes)

    Butterfly Hotel Item.png2.0.2

    Hey Beekeepers!

    Just another little update to cover a few more fixes!
    Thanks again for everyone who has been reported these issues.

    Crash Fixes
    • Fixed "gml_Script_sc_nursery_alarm0" when removing butterflies on the frame they form
    • Fixed "gml_Script_sc_centrifuge_alarm0" when removing a frame on the frame (nice) it's extracted
    • Fixed crash when clicking on flower book flower icon links
    Bug Fixes
    • Fixed flower book showing total flowers as 24 instead of 23
    • Fixed MacOS having some case sensitivity issues causing problems with uncapping/extracting frames
    • Fixed the "flora" for a certain solitary bee
    • Fixed Lunar Bee not being able to be used in a Habitat
    • Fixed Lunar Bee's special product being just normal water lmao
    • Fixed bee hotels not counting down guests when there's an error (i.e. not enough flora)
    • Fixed bee hotels having all guest slots filled when spawn proc'd
    • Fixed bee hotels not immedietely showing a bubble when a guest is visiting
    • Fixed butterfly hotels counting down ALL butterflies at the same time, rather than 1 by 1 (this was not intended)
    • Fixed being able to spawn solitary bees / eggs / caterpiller / chrysalis using the computer (leads to bugs)
    • Fixed other biome tracks playing in the hallow
    • Fixed gamepad being able to click on "locked" slots (solitary bee, chrysalis etc)
    • Fixed chrysallis slots not being reset to "locked" when save+reloading
    • Fixed butterfly book not fully getting translated when changing language
    • Fixed bee-sides achievement triggering from just track discovery

    Butterfly Hotel Item.png2.0.1

    Hey Beekeepers!

    Just a small update to cover the common bugs/crashes that have been seen - thanks to everyone that’s been reporting these issues.
    Also a couple small changes, including the ability to release butterflies by dropping them, in future I’ll look into some sort of larger storage for the hoarders amongst you (so basically all of us lol)

    I hope you’ve all been enjoying the new content!
    If you have, and you have a spare minute, please drop a nice review if you can - it really helps out APICO’s visibility on Steam <3

    • You can now hammer candles to pick them back up!
    • You can now release butterflies by dropping them (right-click on MKB, hold and close inventory on GP)
    • Made flora tooltip mention it can be found in shrubs
    • Increased drop rate of flora from shrubs
    • Removed sort button from nursery (oops)
    Crash Fixes
    • Fixed "sc_library_draw" crash on gamepad/deck when getting having 1 but not the other of the bee books (this is the same as 2.0.0 HF1)
    • Fixed "co:core Variable .talkbuttons not set before reading it" when scrolling the mouse on NPC shops
    • Fixed "ds_map_find_value argument 1 incorrect type expecting a Number" when clicking a butterfly icon in the flower book
    • Fixed "sc_nursery_alarm1 .species not set" occuring in certain situations (maybe)
    • Fixed "ob_butterfly:unable to find instance for object index" when removing / emptying flowerpots (or flowers occasionally)
    Bug Fixes
    • Fixed menus not having their highlight when hovering/dragging
    • Fixed achievement trigger for "Moth to a flame!"
    • Fixed achievement trigger for first butterfly/first bee (and first repopulations) for both having the wrong value so these should pop now
    • Fixed nursery pupa going into negative if the "no food" error was showing
    • Fixed various "use with" and "valid item" tooltips showing pink cubes instead of things, might have missed some tho!
    • Fixed couple typos in the cross-mutation quest
    • Fixed a prompt option for Beetrix being "$npc2_P_JA" - she didn't have a clue what you meant but just played along anyway bless
    • Fixed butterfly population restored notification not cleared when opening the butterfly book
    • Fixed a certain butterfly not picking up it's "flower" when in a hotel

    Butterfly Hotel Item.png2.0.0

    Hey Beekeepers!

    Welcome, finally, to the 2.0 update, A.K.A. the “I Can’t Beelieve It’s Not Butter(flies)” Update!

    It’s been a while and we’ve been working very hard on lot’s of new things for you all to enjoy, and I hope you do!
    As I’ve mentioned before, although the 1.0 is a finished game in it’s own right there was lots of things I still wanted to do with APICO and lots of other things I wanted to add.

    This 2.0 update is the first of three planned content updates (Terraria / MC style), and covers lots of new things including:
    - New NPCs! Meet new friends Codey & Sto, research partners from the Mainland (!)
    - Butterflies! Beeautiful flapping friends to find and discover
    - Solitary Bees! Bees that don’t work in hives but live alone??
    - New Flowers! More fancy flowers, each with their own new effects on the environment!
    - More books! We know you love reading, otherwise why are you playing APICO? <3
    - Improved Dialogue System! Now you won’t miss all the wonderful writing Jamie has done, plus some new dialogue!
    - Incense! Finally you can make candles, plus your own incense through the magic of Alchemy!
    - More Music! The wonderful bee-sides by Mothense have been added <3
    - More decoration! Lots more decoration items, tiles, walls and more!
    - More achievements! 16 more delicious achievements to get hold of!
    - Loads more freakin’ bugs I am sure because I am just one person!!! :D

    There’s more than that too but that’s what the changelog below is for, and buckle up cos it’s a doozy!
    We both can’t wait for you to all experience the new content and to see what you all make of it <3

    (N.B. You do NOT need to make a new world to experience all the new content! The new NPCs will be added to existing worlds automagically!)
    (N.B.B. YOU DO NOT NEED TO MAKE A NEW WORLD TO EXPERIENCE THE NEW CONTENT - you know people will still ask me this 100 times lmao)

    Hot Fixes
    • HF1: Fixed "sc_library_draw" gamepad crash
    New Content
    • Added new NPC, Sto! Sto is a researcher from the Mainland who will introduce you to Butterflies and give you her journal to learn more! You can find Sto to the west of the first forest island.
    • Added butterflies! Butterflies spawn randomly based on their preferred flowers and conditions. There are 15 butterflies to discover, along with “golden” variants! Buy a net from Sto to start catching them.
    • Added 10 new flowers! Through cross-mutation of butterflies you can discover these strange variants and their new flower effects.
    • Added Butterfly Hotels! Butterflies in hotels can cause all sorts of strange effects to the nearby environment, as well as mutate nearby flowers.
    • Added Nurseries! Used to help repopulate butterflies by taking their eggs through the natural lifecycle
    • Added new NPC, Codey! Codey is a researcher from the Mainland who will introduce you to Solitary Bees, and give you her notes to learn more! You can find Codey to the east of the second forest island.
    • Added solitary bees! Solitary bees don’t live in hives, and will only appear through Bee Hotels under the right conditions! There are 12 solitary bees to discover.
    • Added Bee Hotels! Bee hotels let you create small ecosystems that can attract different solitary bees for you to discover, along with “golden” variants!
    • Added Habitats! By building specific habitats for solitary bees, you can help repopulate that species! They’ll even leave you little gifts!
    • Added new NPC, Moth(ense)! A moth??? Where are they? What do they sell? That’s for you to discover…
    • Added two new glorious books, Sto’s Butterfly Journal (open with Y when discovered), and Codey’s Notes (accessed from the bee book via Tab when discovered)
    • Added more actual lore (oh my god), and a chance to learn more about (and help) the Mainland!
    • Added some new quests to cover candle making and incense, plus cross-mutation of flowers
    • Added new flora items found by picking shrubs, used with butterflies & solitary bees
    • Added new decoration tiles, including variants of edging + pier tiles, marble tiles and giant lilypads
    • Added two new carpets, a green and a white variant
    • Added a new plain shrub wall to go with the marble and wood shrubs
    • Added Mothense’s “Bee-sides” to the in-game music rotation, meaning 11 new tracks will now play
    • Added the bee-sides in-game as collectables, but where might you find them I wonder?
    • Added a bookshelf item that can store your books, changes appearance based on how many books are in it
    • Added a new watering can item, that can instantly grow any placed flower seed
    • Added a couple more hair styles (including Abbee’s sweet do)
    • Added a couple new colours to the character customisation & Dresser (pink & purple wahoo!)
    • Added some new decoration banners that can be placed on walls, 5 to collect in total!
    • Added the Desalinator, an alternative source of water unlocked from Skipper after 10 social bees are discovered
    • Added the Candlemaker, which lets you create candles from beeswax (finally)
    • Added the Alchemy Bench, sold by Sto it let’s you create different types of incense based on different combinations of items - there’s 11 to discover!
    • Added the Incense Burner, sold by Sto it lets you burn the various incenses, each with their own unique effect
    • Added new ambient background noise for other biomes for both day and night!
    • Added 16 new achievements!
    • Added some secret things to discover!
    • Added a new accessibility option to remove RNG from butterfly spawns (so only conditions need to be correct, does not affect completion/achievements)
    • Added a new accessibility option to remove RNG from solitary bee spawns (again so only conditions need to be correct, does not affect completion/achievements)
    • Added a new accessibility option to remove all “buzzing” sounds from hives / lone bees
    • Added a new accessibility option to override the recommended zoom level (use at your own risk, you’ll get overlap/cutoff of menus if you use a zoom level higher than your screen can fit
    • Dialogue system has been overhauled - instead of having them only show the latest “trigger”, they now show all triggers along with a prompt for each one. There’s probably a lot of dialogue you missed, plus new dialogue to enjoy!
    • NPC shops have been changed, with some NPCs having entirely new stock (notably Abbee!).
    • NPC shops now have two special slots so it’s easier to get the special you want.
    • You can now pick up flowers when using tools rather than need to change to a non-tool item to interact with them
    • You can now place flowers onto shrub walls for decoration (note: they do not function as flowers for butterfly/bee purposes)
    • You can now use shrub saplings in the Squeezer
    • You can now create deep water by using a Honeycore Shovel on a shallow water tile
    • You can now dye natural beehives in the Dye Station, allowing you to get the rarer coloured natural hives you find in the wild.
    • You can now hammer the smaller honeycore crystals with a Honeycore Hammer to pick them up and move them
    • Shrub walls now change appearance based on the biome they are used in (both the 2 existing shrub walls and the new one)
    • General menu drawing optimisation to reduce texture page sizes + reduce texture swaps which should buff performance on slower devices
    • Improved current highlighted object with an arrow symbol above it
    • Made the “target” menu a little bit clearer with an arrow symbol above it
    • Magazine rack now changes appearance based on how many magazines are in it
    • Changed overall progress level to account for new content, max is now 105% (sorry Cornflower!!! <3)
    • Every 5th noticeboard quest completion now gives you a decorative plushie for that NPC! There’s 11 to collect, some found in other places! :D
    • Composter now also produces the new “flora” items of the biome it’s in, along with grass as normal (you can also get flora from shrubs)
    • Lights now use candles (new item) to craft instead of just beeswax!
    Bug Fixes
    • Fixed painted walls not showing their windows
    • Fixed in-game controls remapping keys not being selectable the first time it’s opened
    • Fixed treetop produce arrow not having a highlight
    • Fixed treetop menu not visibly selecting after being placed until you move for the first time
    • Fixed snow infinitely creating snowballs when using a spade
    • Fixed the healthbar of big rocks being off-centre (yes someone reported that)
    • Fixed the Chaotic Bee not correctly showing as being calmed by it’s flowers in the flower book
    • Fixed flower icon tooltips in the overview chapter of the flower book
    • Fixed menus getting deactivating if their top-left corner went offscreen on the left or top
    • Fixed not being able to separately hammer windows + walls (originally would hammer both together)
    • Fixed some buttons not showing highlights when invalid (like the workbench craft button)
    • I made sure I didn’t break stuff which is as good as we gunna get for 2.0, however with the next set of bug fixes for this update I’ll be adding new modding and changes for stuff like the new NPC dialogue system, and custom butterflies/bees etc, so you’ll have to wait a bit longer for custom butts!!

    Common Bee.png1.X.X

    1.0.0+ marks the start of the initial public release along with related patches and fixes.

    Beehive Item.png1.4.3

    Hey Beekeepers!

    It’s been a hot minute - welcome to all our new pocket beekeepers reppin’ on the Switch <3

    This update is mostly to cover a bunch of stuff that has come from our handheld friends, although anyone who plays with a controller or on Steam Deck will also benefit from the changes and fixes!
    As you might have seen on Twitter we’ve started work on all the new goodies for the Butterfly Update - it’ll be a while before that update is out though as there’s a lot of stuff coming with it!

    Hot Fixes
    • HF1: Fixed Grandpa's Axe spawning immediately and infinitely
    • You can now drop half of a stack of items when holding them into an empty slot using Square/X/Y (quick move button) on gamepad/console
    • When closing a menu while still holding an item on gamepad/console, the dropped item will now be further from the player so it's not picked up immedietely
    • Increased retrigger speed for holding down slot movement/chapter selection dpad/analogue stick on Switch
    • Added the ability to sort your backpack by R stick clicking an empty slot (like crates) on gamepad/console
    • Added a visible autosave message on gamepad/console
    • If it hasn't rained in 3 days in a row after Day 4 then the chance of rain will be doubled (swamps still remain 100% chance)
    • Grandpa's Axe will now appear in the Lost+Found if you didn't look after it (single tear cry emoji)
    • Changed a lot of the slot selection in machines on gamepad/console so things should feel more "correct" moving around slots (instead of moving the cursor to the bottom storage bar)
    • Made it clearer in the guide you can use triggers or R stick to change tile/wall placement
    Crash Fixes
    • Fixed "ds_map_find_value argument 1 incorrect type (undefined)... at sc_get_tooltip()" crash
    • Fixed "ds_map_find_value argument 1 incorrect type (undefined)... at sc_centrifuge2_add()" crash
    Bug Fixes
    • Fixed joining player progress not being saved on Switch due to a file mounting issue
    • Fixed some slower particle effects on Switch
    • Fixed boat + mead buff speed not being 2x base speed on Switch (boo, hiss)
    • Fixed Bobbee's shop showing your Rubee total underneath instead of your Honeycore total on Switch
    • Fixed not being able to use the right stick click to gather honeycomb in beehives on gamepad/console
    • Fixed Honeycore Shovel not digging up grass properly on gamepad/console
    • Fixed not being able to place down grass properly on gamepad/console
    • Fixed microscope notification message being empty on gamepad/console
    • Fixed GUI tooltips showing on top of the GUI element on gamepad/console
    • Fixed not being able to dig up snow with spades on gamepad/console
    • Fixed not being able to close the backpack if you opened it while traveling in a boat on gamepad/console
    • Fixed changing recipe in the workbench not visibly updating requirements until you click on it on gamepad/console
    • Fixed seeing a tooltip for a backpack instead of the cute player tooltip when highlighting the player
    • Fixed not seeing a visual for the tile you are hammering underneath you if you had a backpack on gamepad/console
    • Fixed being able to select an invisible "production" meter in Swarmers on gamepad/console
    • Fixed not being able to place windows on selected walls on gamepad/console
    • Fixed menu objects not hammering in 2 hits (to prevent accidents) on gamepad/console
    • Fixed book-based notifications not opening to the correct page when opening the corresponding book on gamepad/console
    • Fixed sometimes getting a Verdant Bee from an Uncommon X Forest cross if you hadn't discovered the Verdant Bee yet
    • Fixed joining player saving in a boat not returning in a boat when rejoining the same host's world

    Beehive Item.png1.4.2

    Hey Beekeepers!

    Just some more bug fixes as well as a couple bits to feed the insatiable modders!

    Bug Fixes
    • Fixed beehives placed offscreen by joining players sometimes not reactivating after a queen finished their cycle
    • Fixed the raintank gathering rain while the game is paused
    • Fixed Beenjamin being able to ask for an "Inheritence Bee", clearly losing the plot in his old age bless
    • Added api_create_lightweight() - lightweights are efficiently drawn instances that you can use for batch draw calls. They're also Skipper's least favourite type of person
    • Added api_measure_text() which returns the height + width of a given sentance when drawn (including when a max-width is set)
    • Added some new api_multiplayer_* methods which should let you handle being able to store mod data for joining players when they join a hosted game
    • Fixed modded menu change scripts not being triggered with right-click changes
    • Fixed modded NPCs having a third invisible row of sell slots

    Beehive Item.png1.4.1

    Hey Beekeepers!

    Just some more bug fixes for ya, happy weekend!

    Bug Fixes
    • Fixed general slowdown issues on Switch
    • Fixed an issue with the bottler duplicating canisters/bottles when working in Multiplayer
    • Fixed an issue with items sometimes not being picked up in Multiplayer
    • Fixed being able to duplicate canisters by rapidly clicking in a few different liquid machines (bottler, barrel)
    • Fixed seeds not showing when placed in flower pots (no they don't grow its just to look cute)
    • Fixed buying Honeycore from The Merchant showing a tooltip error
    • Added a new hook tdraw() which is called above tiles but below objects and draw()
    • Fixed api_define_flower() not respecting shop_buy / shop_key
    • Fixed api_define_flower() using the variants sprite for the item sprite
    • Fixed api_set_ground() not updating the last set tile properly
    • Removed modded bees from Beenjamin's hints getting him all confused bless him

    Beehive Item.png1.4.0

    Hey Beekeepers!

    So we’re coming up on nearly a month since the game has been released!
    We’d had thousands of people playing APICO and all round it’s been a wild time - thanks so much for everyone that’s been playing and leaving us the most wonderful reviews <3

    In the last 4-6 weeks I think I’ve maybe had 3 whole days where I haven’t been in GameMaker for some reason and now that things are mostly stable it’s definitely time to take a break. I was already burning out from console porting earlier this year so the last month or so hasn’t helped!
    This will be the last update for a while now barring any urgent bug fixes / crashes - there’s a few changes, a bunch of stuff to keep the mod creators quiet (for a few days at least), and also I updated GameMaker’s Steamworks Extension!

    They have promised me that this update will fix the issues some people were having with some MacOS users crashing, and some users just not able to unlock achievements - but I won’t get my hopes up.
    At the very least let’s hope it still works normally even if it doesn’t fix those issues! If you do still have issues with Steam please let me know ASAP.

    Once I finally have a proper break I’ll be starting on the first proper content update for APICO, “I Can't Beelieve It's Not Butter(flies)”. This will bring in butterflies, solitary bees that don’t work in hives, and all sorts of pollination/flower madness. If you want to read more about the content updates you can check the roadmap here:

    • Visually show the "Respawn in 5s" countdown when holding R / L+R
    • You now need to equip mead before being able to drink it - meaning you can now right-click to split a stack of infused mead
    • Notice bubbles are now hidden while in Photo Mode
    • Mods are now listed alphabetically and show the total number of downloads globally
    • Mods now each have a banner in the description when clicked on
    • Highlighting tabs/recipes on gamepad now automatically selects them
    • On gamepad when holding triggers and highlighting a beehive you can now see the range radius
    • On gamepad you can now hold the dpad on slot and book chapter selection
    • Hammering a crate / menu object will now drop that as an item first before the contents of the menu
    • Added the Mod Workbench, which will store all crafting recipes for all installed mods, per mod
    Crash Fixes
    • Fixed "Cannot delete buffer, it's in use by 1 others at gml_Object_co_mods_Other_72" with mods that use api_get_data()
    Bug Fixes
    • Fixed boats being deleted in multiplayer when clicked rapidly
    • Fixed bottler liquid type not reset when draining the tank
    • Fixed the "instance queen end" glitch with slot clicking/dragging
    • Fixed bottler giving 2 bottles per 50ml in multiplayer
    • Fixed closing noticeboard quests on gamepad meaning you had to close the whole menu before being able to select a quest button
    • Fixed uncapping bench / uncapper having incorrect help labels
    • Fixed Swarmwort seeds not saying they should be placed on water
    • Fixed Beenjamin asking for a "behaviour behaviour" (what a rascal)
    • Fixed Raintank menu highlight sprite not having the right outline
    • Fixed not being able to drink Apicola on gamepad (you poor thirsty bees)
    • Fixed ";" not being usable for a mapped key
    • Fixed menus staying open when Save+Quitting, which could sometimes cause issues with the home screen buttons
    • Added the Mod Workbench, which will store all crafting recipes for all installed mods. Recipes define with api_define_recipe() will be put here instead of the vanilla workbench - you can use this as your hub crafting station as there is section for each mod. This means you can define 100 recipes for your mod (5 tabs, 20 recipes per tab)
    • Added api_define_workbench(), which lets you set your mod's name and tab names in the Mod Workbench
    • Added a description "banner" to in-game mod descriptions (you'll need to add this to your mod file if submitting, see the mod loader for info)
    • Added a few missing item sprites for larger scenery items
    • Added api_define_item_stats() which lets you define a "default" set of stats to apply to a given item when it's created (i.e. having a canister start with 9001 max)
    • api_define_gui() has now been modified to correctly cache sprites rather than register a new one for every machine - this means you will need to ensure your gui_key's are unique per menu object define (i.e. you can't use "progress_bar" for 2 different defines if they're different progress bar sprites)
    • Added "has_lighting" to the flower_definition in api_define_flower()
    • Added api_define_window() which lets you define a custom "window" (essentially just an item that has a special frame drawn on a wall)
    • Added a create() hook, called whenever a generic object, tree, flower, menu object, or item is created
    • Added api_define_liquid() which lets you define a custom liquid - these can be used in canisters, barrels, and your own custom tanks (not the bottler)
    • Fixed game load hanging when leaving a mod in settings but there being no actual mod folder
    • Fixed game load hanging when having an empty mod folder for a mod that is being loaded
    • Fixed obj_definition with variants specified being limited to 4 frames
    • Fixed ready() being called early during new world creation (and being called twice)
    • Fixed modded quests being required to complete to get Grandpa's Axe

    Beehive Item.png1.3.2

    Hey Beekeepers!

    Just a couple quick fixes on MP games, and a tweak for modders!

    Bug Fixes
    • Fixed "new" hives found or placed by clients not activating until the host walked nearby
    • Fixed clients not visibly seeing the progress bar of a host started machine even tho input+output of the machine was fine
    • Fixed being able to use pickaxes on trees and have them be just as effective (lol)
    • Mod console is now toggled through "CTRL"+"." instead if just "."
    • Mod logs are now added to the "mod-logs.txt" file in real-time so you can view logs outside of the mod console in-game

    Beehive Item.png1.3.1

    Hey Beekeepers!

    Just a few little bits in this one, some tiny QoL tweaks (including a pencil that lets you relabel things!), some balancing and a couple fixes for multiplayer.

    There’s also a bunch of new stuff and some API fixes for modding! There’s been some really cool mods in progress, including an APICO version of Minecraft’s NEI, so hoping these new modding help encourage more people to get stuck in!

    • You can now craft a Pencil (on PC) that lets you relabel menu objects! i.e. you could relabel your trash can to say "Wasp Storage" >:)
    • Smokers now have their own icon bubble, that also matches the one shown by Empress bees
    • Targeted menus now have the extra label highlight like when you drag them
    • Beeboxes/Beebanks no longer show traits until you've microscoped the species
    • Standard honeycore crystals now sell for $2 rather than $3, and Crystal Bee honeycore shards sell for $5 instead of $1 - there's a bigger piece around honeycore processing planned!
    • The good news is Barnabee is looking to buy a house of his own! The bad news is the deposit was huge and they have to put their prices up soz
    • Rocky Bees now spawn in a hive when mined, and there's now a 50% chance of a hive vs 100% always getting a bee (after your first hive)
    • Sorting menus now orders bees by their bee book order - same for magazines
    Bug Fixes
    • Fixed machines giving duplicate items when the progress bar finished in multiplayer when host should have "won" (sawmill, beehive, centrifuge etc)
    • Fixed being able to pause while in multiplayer as pausing your time meant time desynced
    • Fixed newly placed items not being interactable until the player moves (in multiplayer + while modding)
    • Fixed right-clicking to split stacks and dropping items on an existing stack not syncing in multiplayer
    • Fixed being able to get infinite cargo boats in multiplayer, putting Skipper out of business (and making him sad)
    • Fixed game crashing on gamepad when highlighting a non-menu object and pressing Y / Triangle
    • Fixed The Merchant not showing their post-credits dialogue (im so sorry over how not worth it this is now you can finally read it lmao)
    • Fixed Sacred Idol showing as the wrong sprite in the Altar overworld sprite
    • Fixed Beehive Lamps not having an item sprite in your inventory
    • Fixed acorns planted in hallows not showing as the correct sapling sprite (at least SOMEONE has been replanting)
    • Fixed NPCs not remembering that they already told you something and eagerly telling you again next time you booted up the game
    • Fixed Beebank tabs not showing the species name on hover
    • Fixed being able to hammer beds/benches while in them (why did you even try this)
    • Fixed music layering when sleeping through several nights
    • Fixed birbs not flapping when flying away (high quality stuff gang)
    • Fixed species with "Any" climate not showing in the beebook or stat cards
    • Added a new set of methods, api_describe_*, which get various game metadata (both base game and modded)
    • Added a new set of methods, api_all_*, which gets all instance IDs in the map of trees/flowers/objs/menu objects (super dangerous, don’t make me regret it :D)
    • Added api_refresh_tooltip() to refresh to tooltip cache (i.e. when updating tanks / gui)
    • Added api_get_language() to return the players chosen language (i.e. "en", "jp", etc)
    • Added a new destroy() hook, called when objects/trees/flowers/machines are destroyed
    • Added a new scroll() hook, called when the mouse wheel is scrolled up/down
    • Added "hp" as a new property to obj_definition's so you can make objs with "health" (like trees, shrubs, rocks etc)
    • Added a "claim_script" parameter to api_define_quest(), called when the quest is claimed
    • Changed ready() to call when the player is directly in the game (after intro cutscene)
    • Changed worldgen() to call both before all objects are created (post-tiles) and after all objects are created
    • Fixed api_get_definition() returning some properties as ds_ GM ids rather than values
    • Fixed loading a different file than the preloaded save not calling ready() properly (and not having a splashscreen)
    • Fixed api_define_flower_recipe() not working
    • Fixed api_blacklist_oid() not affected player movement keys
    • Fixed api_define_bee_recipe() not returning the menu object inst. in the mutation script
    • Fixed "durability" on obj_definition showing as "health" in tooltips

    Beehive Item.png1.3.0

    Hey Beekeepers!

    Think we are starting to iron out most the major bugs now! Nothing like having 1000s of people play your game to find the most niche little issues eh? :’)

    I’ve also added a few different QoL stuff in this update, notably a new item (Queen Cells) that acts as an automatic “Quick Queen” button, a way to get new grass tiles with Abbee’s Compost Bin, the ability to “pin” menus, as well as a way to dye backpacks in the new Dye Station!
    I think Queen Cells is p. useful but let me know what you all think! (too expensive, not expensive enough etc)

    Then there’s also a bunch of bug fixes including preventing the corrupted pink bee being able to be made in MP which then caused a bunch of issues, as well as the cargo boat just not following you after reloading the game.
    Of all the things in the game I think the Cargo Boat was probably the last thing I expected to give me so much grief lol

    There’s also a bunch of various modding related changes in this one (for mod creators - docs will be updated very shortly with some of the new stuff not yet put there!)
    Please enjoy! I’m going to go to sleep now lmao

    • Added a new craftable item, Queen Cells! These can be put in the middle of beehives/apiaries to trigger an automatic quick queen when the queen lifecycle ends. Give it a whirl and see what ya think!
    • Upgraded the microscope to show the HD species image, the dom+res species letters (like in beeboxes), and show grumpiness/beeatrice traits
    • Abbee now sells the Compost Bin, which turns seeds+flowers into grass tiles
    • Jukebox can now store all 14 tracks, and will automatically pick a new track to play from it's storage when the current track ends
    • Added a new "pin" button to menus when playing with MKB that when active will save the menus position on re-open rather than reset it!
    • Backpacks now have an extra row and column of storage (dont say i dont ever give ya nuffin)
    • Added the "Dye Station" which you can craft - currently used to dye backpacks different colors!
    • Now indicate a "grumpy" icon on the bee book page to save having to hove the book's trait info section to check if a species is grumpy
    • Now indicate a special icon on the bee book pages for empress/arctic/blazing to represent their special effects
    • Gates now have an extra marker to get you back to THAT place if you've been there before
    • You can now retrigger the credits by clicking on the door (when already opened)
    • Changed the visual of capped frames to be a different pattern to uncapped for visual clarity
    • Removed the larger honeycore crystals from having collision
    • Added a seperate "inverse hotbar scroll" option now please stop asking lmao
    • Added a "More Mods!" button to modding menu to link to the master mod list on the wiki!
    Crash Fixes
    • Fixed ERROR in action number 1 of StepEvent0 for object ob_menu:animcurvechannel_evaluate() first parameter is not valid
    • Fixed ERROR in action number 1 of StepEvent0 for object co_gamepad:Variable unknown_object>.open(100464,-2147483648) cannot be resolved
    • Fixed ERROR in action number 1 of DrawEvent for object co_renderer:Variable unknown_object>.honeycore not set before reading it
    Bug Fixes
    • Fixed being able to make corrupted bees with the beebox/beebank in multiplayer which then caused a bunch of issues by it existing
    • On a similar note, any pink corrupted bees will be deleted or turned into “safe” cubes when loading a save now
    • Fixed not being able to load mods when joining someones game
    • Fixed the host's midnight weather report not syncing to joining players making weather go out of sync
    • Fixed Cargo Boats just refusing to come with you and loading in without them
    • Fixed not being able to use Cargo Boats on gamepad
    • Fixed the Muggy beehives not being able to be placed back on water
    • Fixed fences being able to be sold when you can craft them for nothing
    • Fixed being able to steal things from shops with middle click (you rascals)
    • Fixed using middle mouse button on a stack when there are 2 full stacks available deletes half of the merging content
    • Fixed bee lanterns not being able to be picked up
    • Fixed hitbox of 3rd recipe middle bee icons being offset
    • Fixed beehives losing their notification popup icons when painted
    • Fixed book not showing all behavior icons lit up for cathermarl bees
    • Fixed using exactly 50ml of fluid giving you a messed up bottle
    • Fixed a heater-related error when using a gamepad
    • Fixed not being able to shift-click the Glitched bee (lowkey hilarious)
    • Fixed Abbee's Staff spawning Honeydrop and Frosteria in the Swamp instead of Hivesbane
    • Fixed clicking Glitched bees in the dream triggering the "discovery" for glitched bees again
    • Fixed requirement info for Stubborn bee's stat card hover showing the wrong recipe
    • Fixed photo mode not turning off when you press ESC or open settings
    • Fixed being able to place nature items on ice (rip ice trees)
    • Fixed not being able to press "Join" after hosting then saving+quiting
    • Fixed beebanks in multiplayer not showing all the dropped bees for the other player when hammered
    • Fixed not being able to use the honeycore shovel with a gamepad
    • Fixed not being able to place grass tiles with a gamepad
    • Fixed book overview notifications not going away until clicked even when you claimed the reward (go away omg!!!)
    • Fixed backpack in the shop not showing the level required to buy when expanding the tooltip
    • Fixed clicking on the Door with a gamepad crashing the game
    • Changed how CTRL+SHIFT+R works, now mod files will get reloaded without a game restart - this can cause some jank but at least you can hotload minor changes quicker! Sprites will reset but placed items will need to be picked up to get the updated sprite (same for your menu define logic!). Textures don't get reset so eventually you'll get mem leaks if you have lots of sprites in a mod.
    • Added "api_define_wall" which lets you define your own walls (see Sample Mod for an example)
    • Added a "bench" property for "api_define_object" that will allow the object to function like a bench when clicked
    • Added a "bed" property for "api_define_object" that will allow the object to function like a bed when clicked (requires a 5th sprite frame, see Sample Mod)
    • Added a "has_lighting" property for "api_define_object" that will make the object act as a light source
    • Added a "bee_lore" property for "api_define_item" that will show in the bee book if it's the special produce for that bee
    • Added the pressed button instance ID as a second parameter to button click scripts in "api_define_button" buttons
    • Added "api_http_request" which lets you send a standard HTTP req that will callback to the new "http()" hook
    • Fixed the obj draw script in "api_define_menu_object" not being called for custom obj draw overrides
    • Fixed "api_get_sprite" not returning standard oid items or items during "init()"
    • Fixed "flowerX", "seedX", "dyeX", and "trackX" not being usable in menu definitions
    • Added the ability to set a custom input restriction with "customX:{oid}", i.e. "customX:axe" would only allow items with an oid containing "axe"
    • Added "api_define_validation_icon()" which lets you set the custom icon shown for custom input restrictions
    • Fixed mod items loading twice (maybe?)
    • Fixed modded quest/bee/flower progress not being kept (claimed, discovery, etc)
    • You can now bin modded items that no longer have their mod loaded (blank pink cubes)
    Modding Docs
    • Updated "Sample Mod" with an example bench, bed, and lighting item
    • Added a new sample mod, "Sample Workbench Mod" to show how you could approach a workbench-style menu
    • Made it clear that shop_key is optional on definitions
    • Made it clear that api_define_tank does need you to save the 3 tank props to menu._fields
    • Added buttons to instance props
    • Added image_xscale + image_yscale to instance props

    Beehive Item.png1.2.1

    Hey Beekeepers!

    Just a quick one for today to cover some changes that went alongside the server changes made last night when the server was restarted!

    • Made some changes to BeeNet to help prevent desync
    • Updated some client-side socket stuff to help prevent desync
    • Added Steam Cloud links for mapping between Windows > Linux, Mac > Linux etc so that saves on PC should now be visible on SteamDeck

    Beehive Item.png1.2.0

    Hey Beekeepers!

    Wow what a release, thanks so much for everyone who's been playing, leaving us the most wonderful reviews, and helping us clean up some of the less friendly bugs!

    This update is pretty much just various fixes that seemed urgent, including a fix for rejoining your friends MP game crashing / clearing your progress. NOTE: if it's still not loading (from somehow getting corrupted during a crash) you'll need to clear your "players.json" file in %localappdata%

    Also I've tried a slight change to GameMaker's SteamWorks extension that I'm hoping helps the few of you seeing that weird "Steam Not Connected" screen when you're literally in Steam - let me know if it helps! HOWEVER, achievements won't unlock for you - I've had to raise a support request with GameMaker directly. But it's the lesser of 2 evils, either your steam won't initialise and you can't play the game, or no achievements but you can play the game :')

    I'm still looking into the "desync" issue that can sometimes occur for a few of you, usually it would be from bad/busy internet connection but I think there might be something in-game thats triggering a big flow of packets that is overwhelming the other player's socket. If you think you've been able to replicate this desync by doing something specific please come ping me in Discord!

    Hot Fixes
    • HF1: Fixed benches/beds/boats not being hammerable
    • HF2: Fixed tapped trees being INVINCIBLE smh
    • Added a clear warning on demo saves to not be used in the full version of the game (I’m so sorry)
    • Holding R to respawn while in a boat will bring your boat with you
    • Holding R to respawn with a boat nearby will also bring your boat with you
    • Honeycore + Mysterious frames now have a durability of 10 instead of 5 (this will only affect new frames)
    • Reduced Eternal Lifespan trait from 1200s to 720s (what was I thinking with this)
    • Canisters with liquid can no longer be sold to prevent you losing money
    • Updated Mothense’s Twitter handle in-game (sorry moth <3)
    • Adjusted the hitbox of the LHS buttons on menus so there’s no gap between to highlight things behind
    • Changed the Spanish language icon
    Crash Fixes
    • Fixed gml_Script_sc_util_draw_item - variable .d_traits not set before
    • Fixed gml_Script_sc_crate1_change - variable .d_traits not set before
    • Fixed gml_Script_sc_item_step - .species cannot be resolved
    • Fixed gml_Script_sc_util_struct_clone - variable_struct_get_names incorrect type
    • Fixed gml_Script_sc_util_draw_item - variable .d_traits not set before
    • Fixed gml_Script_sc_slot_draw - unable to find instance
    Bug Fixes
    • Fixed a major issue in Multiplayer where desyncing could be caused by picking up too many items
    • Fixed a major issue in Multiplayer where desyncing could be caused by placing/removing too many walls/tiles
    • Fixed a major issue in Multiplayer where hosting a newly created world would cause a desynch with friend actions
    • Fixed an issue where if you joined your friends game, save+quit, then loaded your own world it would be your friends world still (which could
    • then lead to losing your save if you “saved” the game after loading that world)
    • Fixed an issue where certain Steam Achievements would not get unlocked if Steam API hadn’t been called correctly
    • Fixed an issue where no Steam Achievements could be unlocked (for people who originally saw the “Steam Not Connected issue in 1.0.0)
    • Fixed an issue where corrupted MP saves of joining friends would remain corrupted
    • Fixed the game crashing when hammering a gate while another gate menu was open
    • Fixed the hotbar getting sorted when sorting the inventory (oops)
    • Fixed the weird “mouse off to the left of the actual mouse” position thing (you know the one)
    • Fixed the water bottle sprite having some junk on it
    • Fixed being able to put a backpack inside itself and then closing itself and having your backpack disappear into itself for eternity
    • Fixed some longer languages overlapping with the Postcard “Set Sail” button
    • Fixed Hivemother Gate items showing as pink cubes
    • Fixed the tooltip button icons of the map + bee book being the wrong way round
    • Fixed the Bottler tank not resetting the liquid type if you used exactly 50bl to empty the tank
    • Fixed the Smoker scent not resetting when the scent timer hit zero
    • Fixed some menu objects being able to become immortal and permanently messing up your perfect lil base layouts
    • Fixed being able to drag a menu with a hammer and cause the menu object to get picked up
    • Fixed Magazines not having their high contrast variants for high contrast text mode
    • Fixed being able to get infinite grass on tiles that have stuff on them (maybe?)
    • Fixed Barnabee somehow managing to give you an impossible bee quest
    • Fixed noticeboard visuals going wrong after > 5 quests completed
    • You can now use Control + Shift + R to hard restart the game, allowing you to quick reload for LUA text changes (LUA files are only read when you actually select a save)
    • Added a new method, “api_is_game_paused()” - you can guess what it does
    • Fixed an issue where modded items would not appear after saving + restarting
    • Fixed the “Hopper” mod from not working correctly with closed menus
    • Fixed the “Uranium Bee” mod where the mod would not load
    • Fixed being able to reduce money to negative
    • Fixed “api_define_flower()” not working correctly
    Modding Docs
    • Fixed sc_define_button not showing that the button click handler has the menu_id as a property

    Beehive Item.png1.1.0

    Hey Beekeepers!

    Wow what a release, thanks so much for everyone who's been playing, leaving us the most wonderful reviews, and helping us clean up some of the less friendly bugs!

    This update is pretty much just various fixes that seemed urgent, including a fix for rejoining your friends MP game crashing / clearing your progress. NOTE: if it's still not loading (from somehow getting corrupted during a crash) you'll need to clear your "players.json" file in %localappdata%

    Also I've tried a slight change to GameMaker's SteamWorks extension that I'm hoping helps the few of you seeing that weird "Steam Not Connected" screen when you're literally in Steam - let me know if it helps! HOWEVER, achievements won't unlock for you - I've had to raise a support request with GameMaker directly. But it's the lesser of 2 evils, either your steam won't initialise and you can't play the game, or no achievements but you can play the game :')

    I'm still looking into the "desync" issue that can sometimes occur for a few of you, usually it would be from bad/busy internet connection but I think there might be something in-game thats triggering a big flow of packets that is overwhelming the other player's socket. If you think you've been able to replicate this desync by doing something specific please come ping me in Discord!

    • Removed wasps (or did I? dun dun dun....)
    • Increased chance of rain each day in the forest from 30% - 35%
    Crash Fixes
    • Fixed gml_Script_sc_slot_set (CENTRIFUGE_ALARM1)
      instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
    • Fixed gml_Script_sc_slot_draw (MENU_DRAW)
      Unable to find instance for object index
    • Fixed gml_Script_sc_util_discover_item (MENU_CHANGE)
      Variable <unknown_object>.shiny(100020, -2147483648) cannot be resolved.
    • Fixed gml_Script_sc_util_create_item (BUTTON_CLICK)
      ds_map_find_value argument 1 incorrect type (undefined) expecting a Number (YYGI32)
    • Fixed gml_Script_sc_slot_validate (MOD_CLOCK)
      Variable <unknown_object>.uncapped(100359, -2147483648) not set before reading it.
    Bug Fixes
    • Potentially fixed the "No Steam Connected" issue some people were seeing?
    • Fixed an issue where rejoining a friends hosted game would crash you as your player save wasn't read correctly
    • Fixed removing SirSengir Statue (how dare you) leaves a "Dev Wall" item you can't remove (Unfortunately for now you'll be stuck with this if you already hammered him!)
    • Fixed shift-clicking beebox output messing up the counts
    • Fixed in-game MP menu not having an overlay
    • Fixed in-game MP menu not pausing the game when opened via the hosting notification
    • Fixed high-contrast text mode showing invisible noticeboard quest text
    • Fixed high-contrast text mode showing invisible postcard text
    • Floored some cropped text on the modding, multiplayer, and controls menus

    Beehive Item.png1.0.0

    Hey Beekeepers!

    Yeah yeah I know, bit late posting but we got there in the end!! I hope you've all been enjoying your visit to Port APICO :D

    If you've got the time, we'd really appreciate if you can leave us a review! It's the best way you can help us out as indies <3

    Without further ado, here's the patch notes for 1.0!

    • The game is out now (durr)
    • Added High Contrast Text mode (experimental!)
    • Increased shiny chance from 5% to 8%
    Bug Fixes
    • Fixed world lagging for a few minutes when starting a new world until a restart due to every beehive in the world being active (oops)
    • Fixed gamepad device selection button on PC flickering a lot
    • Fixed beeboxes not working with a gamepad
    • Fixed being able to paint NPCs on gamepad (poor Green Skipper)
    • Fixed in-game settings/controls/access menus having their close button hidden (ESC still closed them)
    • Fixed crash "gml_Object_ob_slot_Alarm_1 - Unable to find instance for object index"
    • Fixed crash "gml_Script_sc_button_press - Unable to find instance for object index"
    • Fixed crash "gml_Script_sc_beebank_draw - ds_map_find_value argument 1 incorrect type (undefined) expecting a Number"
    • Fixed Backpacks sometimes close themselves with no apparent cause.
    • Fixed lag between clicking button amount and box update in Workbench
    • Fixed birbs facing right when flying left (oh god)
    • Fixed showing an extra chapter in the bee book
    • Fixed unread quests not showing the "!!!" icon
    • Fixed beehive preview not showing on hover, same for crates
    • Fixed holding hammer in slot 0 and using backpack can give player a HP bar (you couldn't kill the player tho boooo)
    • Fixed hive noises play when hive is sleeping
    • Fixed focus mode not selectable on PC
    • Fixed beebox preview is pink cube when no species
    • Fixed bin text button off by 1px (it was annoying me)
    • Fixed boat wake sprite slightly offset
    • Fixed magazine tooltip not showing right-click to open
    • Fixed backpacks not being able to be selected the first time they're opened (maybe they're just shy)
    • Fixed that if you try and hammer the hallowed gate/altar you can’t then remove them once you unlock the axe
    • Fixed dropped gate item is pink for a sec
    • Fixed opening a menu object near the top of the window on PC opens the inventory twice
    • Fixed Lost+Found giving you loads of noticeboard (why do you need that many)
    • Fixed bottler always says "bottling Apicola"
    • Fixed eebank scrolling buttons not active
    • Fixed buzzing sound on errored hive
    • Fixed hives with errors still charging honeycore machines
    • Fixed backpacks not opening after saving
    • Fixed Flower1 seed tooltip having the wrong name
    • Fixed mods not loading if you save+quit and reload the same world with the same mods on
    • Fixed mod icons not showing properly