Patch Notes

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Revision as of 10:09, 26 May 2022 by Ellraiser (talk | contribs)
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These are all the patch notes for the released game!

Patch Notes

Game Info


1.1.0

Hey Beekeepers!

Wow what a release, thanks so much for everyone who's been playing, leaving us the most wonderful reviews, and helping us clean up some of the less friendly bugs!

This update is pretty much just various fixes that seemed urgent, including a fix for rejoining your friends MP game crashing / clearing your progress. NOTE: if it's still not loading (from somehow getting corrupted during a crash) you'll need to clear your "players.json" file in %localappdata%

Also I've tried a slight change to GameMaker's SteamWorks extension that I'm hoping helps the few of you seeing that weird "Steam Not Connected" screen when you're literally in Steam - let me know if it helps! HOWEVER, achievements won't unlock for you - I've had to raise a support request with GameMaker directly. But it's the lesser of 2 evils, either your steam won't initialise and you can't play the game, or no achievements but you can play the game :')

I'm still looking into the "desync" issue that can sometimes occur for a few of you, usually it would be from bad/busy internet connection but I think there might be something in-game thats triggering a big flow of packets that is overwhelming the other player's socket. If you think you've been able to replicate this desync by doing something specific please come ping me in Discord!

Changes
  • Removed wasps (or did I? dun dun dun....)
  • Increased chance of rain each day in the forest from 30% - 35%
Crash Fixes
  • Fixed gml_Script_sc_slot_set (CENTRIFUGE_ALARM1)
    instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
  • Fixed gml_Script_sc_slot_draw (MENU_DRAW)
    Unable to find instance for object index
  • Fixed gml_Script_sc_util_discover_item (MENU_CHANGE)
    Variable <unknown_object>.shiny(100020, -2147483648) cannot be resolved.
  • Fixed gml_Script_sc_util_create_item (BUTTON_CLICK)
    ds_map_find_value argument 1 incorrect type (undefined) expecting a Number (YYGI32)
  • Fixed gml_Script_sc_slot_validate (MOD_CLOCK)
    Variable <unknown_object>.uncapped(100359, -2147483648) not set before reading it.
Bug Fixes
  • Potentially fixed the "No Steam Connected" issue some people were seeing?
  • Fixed an issue where rejoining a friends hosted game would crash you as your player save wasn't read correctly
  • Fixed removing SirSengir Statue (how dare you) leaves a "Dev Wall" item you can't remove (Unfortunately for now you'll be stuck with this if you already hammered him!)
  • Fixed shift-clicking beebox output messing up the counts
  • Fixed in-game MP menu not having an overlay
  • Fixed in-game MP menu not pausing the game when opened via the hosting notification
  • Fixed high-contrast text mode showing invisible noticeboard quest text
  • Fixed high-contrast text mode showing invisible postcard text
  • Floored some cropped text on the modding, multiplayer, and controls menus

1.0.0

Hey Beekeepers!

Yeah yeah I know, bit late posting but we got there in the end!! I hope you've all been enjoying your visit to Port APICO :D

If you've got the time, we'd really appreciate if you can leave us a review! It's the best way you can help us out as indies <3

Without further ado, here's the patch notes for 1.0!

Changes
  • The game is out now (durr)
  • Added High Contrast Text mode (experimental!)
  • Increased shiny chance from 5% to 8%
Bug Fixes
  • Fixed world lagging for a few minutes when starting a new world until a restart due to every beehive in the world being active (oops)
  • Fixed gamepad device selection button on PC flickering a lot
  • Fixed beeboxes not working with a gamepad
  • Fixed being able to paint NPCs on gamepad (poor Green Skipper)
  • Fixed in-game settings/controls/access menus having their close button hidden (ESC still closed them)
  • Fixed crash "gml_Object_ob_slot_Alarm_1 - Unable to find instance for object index"
  • Fixed crash "gml_Script_sc_button_press - Unable to find instance for object index"
  • Fixed crash "gml_Script_sc_beebank_draw - ds_map_find_value argument 1 incorrect type (undefined) expecting a Number"
  • Fixed Backpacks sometimes close themselves with no apparent cause.
  • Fixed lag between clicking button amount and box update in Workbench
  • Fixed birbs facing right when flying left (oh god)
  • Fixed showing an extra chapter in the bee book
  • Fixed unread quests not showing the "!!!" icon
  • Fixed beehive preview not showing on hover, same for crates
  • Fixed holding hammer in slot 0 and using backpack can give player a HP bar (you couldn't kill the player tho boooo)
  • Fixed hive noises play when hive is sleeping
  • Fixed focus mode not selectable on PC
  • Fixed beebox preview is pink cube when no species
  • Fixed bin text button off by 1px (it was annoying me)
  • Fixed boat wake sprite slightly offset
  • Fixed magazine tooltip not showing right-click to open
  • Fixed backpacks not being able to be selected the first time they're opened (maybe they're just shy)
  • Fixed that if you try and hammer the hallowed gate/altar you can’t then remove them once you unlock the axe
  • Fixed dropped gate item is pink for a sec
  • Fixed opening a menu object near the top of the window on PC opens the inventory twice
  • Fixed Lost+Found giving you loads of noticeboard (why do you need that many)
  • Fixed bottler always says "bottling Apicola"
  • Fixed eebank scrolling buttons not active
  • Fixed buzzing sound on errored hive
  • Fixed hives with errors still charging honeycore machines
  • Fixed backpacks not opening after saving
  • Fixed Flower1 seed tooltip having the wrong name
Modding
  • Fixed mods not loading if you save+quit and reload the same world with the same mods on
  • Fixed mod icons not showing properly