Patch Notes

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Revision as of 10:00, 26 May 2022 by Ellraiser (talk | contribs) (Created page with "<div class="aw"> <div class="aw-panel"> <div class="aw-panel--left"> <p><i>"Every bee has a set of traits depending on their species. When you cross-breed bees together, the queen inherits a mix of traits from both bees!"</i></p> <p>Traits are one of the main mechanics of the game - every single bee has a different set of traits, based initially on which species the bee is.<br><br>When bees are cross-bred, or formed as offspring from a queen, ALL of t...")
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"Every bee has a set of traits depending on their species. When you cross-breed bees together, the queen inherits a mix of traits from both bees!"

Traits are one of the main mechanics of the game - every single bee has a different set of traits, based initially on which species the bee is.

When bees are cross-bred, or formed as offspring from a queen, ALL of the traits get jumbled around based on Punnett Square logic for each trait listed below.

Flowers can be used to buff or debuff certain traits.

Traits

Game Mechanics


1.0.0

Hey Beekeepers!

Yeah yeah I know, bit late posting but we got there in the end!! I hope you've all been enjoying your visit to Port APICO :D

If you've got the time, we'd really appreciate if you can leave us a review! It's the best way you can help us out as indies <3

Without further ado, here's the patch notes for 1.0!

Changes

  • The game is out now (durr)
  • Added High Contrast Text mode (experimental!)
  • Increased shiny chance from 5% to 8%



Bug Fixes

  • Fixed world lagging for a few minutes when starting a new world until a restart due to every beehive in the world being active (oops)
  • Fixed gamepad device selection button on PC flickering a lot
  • Fixed beeboxes not working with a gamepad
  • Fixed being able to paint NPCs on gamepad (poor Green Skipper)
  • Fixed in-game settings/controls/access menus having their close button hidden (ESC still closed them)
  • Fixed crash "gml_Object_ob_slot_Alarm_1 - Unable to find instance for object index"
  • Fixed crash "gml_Script_sc_button_press - Unable to find instance for object index"
  • Fixed crash "gml_Script_sc_beebank_draw - ds_map_find_value argument 1 incorrect type (undefined) expecting a Number"
  • Fixed Backpacks sometimes close themselves with no apparent cause.
  • Fixed lag between clicking button amount and box update in Workbench
  • Fixed birbs facing right when flying left (oh god)
  • Fixed showing an extra chapter in the bee book
  • Fixed unread quests not showing the "!!!" icon
  • Fixed beehive preview not showing on hover, same for crates
  • Fixed holding hammer in slot 0 and using backpack can give player a HP bar (you couldn't kill the player tho boooo)
  • Fixed hive noises play when hive is sleeping
  • Fixed focus mode not selectable on PC
  • Fixed beebox preview is pink cube when no species
  • Fixed bin text button off by 1px (it was annoying me)
  • Fixed boat wake sprite slightly offset
  • Fixed magazine tooltip not showing right-click to open
  • Fixed backpacks not being able to be selected the first time they're opened (maybe they're just shy)
  • Fixed that if you try and hammer the hallowed gate/altar you can’t then remove them once you unlock the axe
  • Fixed dropped gate item is pink for a sec
  • Fixed opening a menu object near the top of the window on PC opens the inventory twice
  • Fixed Lost+Found giving you loads of noticeboard (why do you need that many)
  • Fixed bottler always says "bottling Apicola"
  • Fixed eebank scrolling buttons not active
  • Fixed buzzing sound on errored hive
  • Fixed hives with errors still charging honeycore machines
  • Fixed backpacks not opening after saving
  • Fixed Flower1 seed tooltip having the wrong name


  • Modding
  • Fixed mods not loading if you save+quit and reload the same world with the same mods on
  • Fixed mod icons not showing properly