Traits: Difference between revisions
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<li>Special produce per frame is a random amount between 1 and (M+1)</li> |
<li>Special produce per frame is a random amount between 1 and (M+1)</li> |
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</ul> |
</ul> |
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<p>This does not take into account other modifiers like flower buffs or frame buffs</p> |
<p>This does not take into account other modifiers like flower buffs or frame buffs.</p> |
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<h1>[[File:Common_Bee.png|32px]]Fertility</h1> |
<h1>[[File:Common_Bee.png|32px]]Fertility</h1> |
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<p>This is how many offspring a queen will produce at the end of her life, higher numbers mean more babees!</p> |
<p>This is how many offspring a queen will produce at the end of her life, higher numbers mean more babees!<br/><br/>The value below is used as a multiplier to determine the amount of offspring that will be produced. The actual number produced will still be limited by the type of hive the bees are in.</p> |
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{| class="wikitable sortable" |
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! Trait Number !! Trait Name !! Multiplier |
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| 1 || Sterile || 0x |
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| 2 || Infertile || 1x |
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| 3 || Unlucky || 2x |
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| 4 || Fertile || 3x |
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| 5 || Fecund || 4x |
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| 6 || Prolific || 5x |
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| 7 || Swarming || 6x |
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|} |
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<p>The multiplier (M) is used in the following ways:</p> |
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<ul> |
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<li>Base offspring count is a random number between 2 and (M+2)</li> |
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<li>In a [[Swarmer]], the count is boosted by a random number between 0 and (M/2)<li> |
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</ul> |
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<p>This does not take into account other modifiers like flower buffs.</p> |
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<h1>[[File:Dream_Bee.png|32px]]Stability</h1> |
<h1>[[File:Dream_Bee.png|32px]]Stability</h1> |
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<p>This is how stable a species is, the lower the number the more chance a mutation can occur in hybrid offspring.</p> |
<p>This is how stable a species is, the lower the number the more chance a mutation can occur in hybrid offspring.<br/><br/>The value below is used as a modifier when working out the % chance a hybrid offspring has to mutate. This is in ADDITION to the 50% required for a hybrid offspring to form from a hybrid queen.</p> |
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{| class="wikitable sortable" |
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! Trait Number !! Trait Name !! Modifier |
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| 1 || Chaotic || 20 |
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| 2 || Erratic || 12 |
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| 3 || Unstable || 8 |
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| 4 || Normal || 5 |
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| 5 || Stable || 0 |
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| 6 || Ordered || -5 |
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| 7 || Pure || -100 |
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|} |
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<p>The modifier (M) is used in the following ways:</p> |
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<ul> |
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<li>A base chance is got by rolling a number between 1-100</li> |
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<li>The modifier is taken away from this roll, i.e. if you rolled a 20 with a "Normal" stability, your base chance is now 15</li> |
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<li>If the base chance is now <= the chance listed against the hybrid species (and other species criteria are met), a mutation occurs</li> |
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</ul> |
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<p>This does not take into account other modifiers like flower buffs or altar effects.</p> |
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<h1>[[File:Bed_Item.png|32px]]Behaviour</h1> |
<h1>[[File:Bed_Item.png|32px]]Behaviour</h1> |
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<p>This is the time of day a queen is active, can be Diurnal (day), Nocturnal (night), Crepuscular (dawn/dusk), or Cathermal (24/7)</p> |
<p>This is the time of day a queen is active, can be Diurnal (day), Nocturnal (night), Crepuscular (dawn/dusk), or Cathermal (24/7)<br/><br/>This is used to determine at what times a hive will be working, and when the lifespan/produce counter will tick down. For reference, in-game times are:</p> |
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{| class="wikitable sortable" |
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! Trait Name || Time Name !! Time Range |
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| Diurnal || Day || 7am - 5pm |
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| Nocturnal || Night || 9pm - 3am |
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| Crepuscular || Dawn / Dusk || 3am - 7am and 5pm - 9pm |
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| Cathermal || Any Time || Any Time |
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|} |
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<p>These ranges can be modified from flower buffs to increase the amount of time bees are active for.</p> |
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<h1>Climate</h1> |
<h1>Climate</h1> |
Revision as of 10:41, 1 October 2021
Every bee has a set of traits depending on their species. When you cross-breed bees together, the queen inherits a mix of traits from both bees!
Traits are one of the main mechanics of the game - every single bee has a different set of traits, based initially on which species the bee is.
When bees are cross-bred, or formed as offspring from a queen, the traits get jumbled around based on Punnett Square logic.
Traits
Game Mechanics
Lifespan
This determines how long a queen's lifespan will be! The higher the number, the longer the life.
The value below is the number of seconds (real-time) that a queen will last for before dying and producing offspring.
Trait Number | Trait Name | Value |
---|---|---|
1 | Hyper | 60s |
2 | Rapid | 120s |
3 | Short | 180s |
4 | Normal | 240s |
5 | Long | 360s |
6 | Ancient | 480s |
7 | Eternal | 1200s |
Productivity
This is how much honeycomb or frame products a queen's hive will produce! Higher productivity means more goodies.
The value below is used for two things, firstly the number of seconds each produce cycle lasts for a working queen, and secondly a multiplier for produce gained out of extracting frames.
Trait Number | Trait Name | Value | Multiplier |
---|---|---|---|
1 | Sluggish | 180s | 1x |
2 | Slowest | 120s | 1x |
3 | Slow | 90s | 1x |
4 | Normal | 60s | 2x |
5 | Fast | 45s | 2x |
6 | Fastest | 40s | 3x |
7 | Brisk | 30s | 4x |
The multiplier (M) is used in the following ways:
- Beeswax produced per frame is a random amount between 1 and (M+1)
- Base honey produced per frame is 10bl * M
- No. of seeds produced per frame is M
- Special produce per frame is a random amount between 1 and (M+1)
This does not take into account other modifiers like flower buffs or frame buffs.
Fertility
This is how many offspring a queen will produce at the end of her life, higher numbers mean more babees!
The value below is used as a multiplier to determine the amount of offspring that will be produced. The actual number produced will still be limited by the type of hive the bees are in.
Trait Number | Trait Name | Multiplier |
---|---|---|
1 | Sterile | 0x |
2 | Infertile | 1x |
3 | Unlucky | 2x |
4 | Fertile | 3x |
5 | Fecund | 4x |
6 | Prolific | 5x |
7 | Swarming | 6x |
The multiplier (M) is used in the following ways:
- Base offspring count is a random number between 2 and (M+2)
- In a Swarmer, the count is boosted by a random number between 0 and (M/2)
This does not take into account other modifiers like flower buffs.
Stability
This is how stable a species is, the lower the number the more chance a mutation can occur in hybrid offspring.
The value below is used as a modifier when working out the % chance a hybrid offspring has to mutate. This is in ADDITION to the 50% required for a hybrid offspring to form from a hybrid queen.
Trait Number | Trait Name | Modifier |
---|---|---|
1 | Chaotic | 20 |
2 | Erratic | 12 |
3 | Unstable | 8 |
4 | Normal | 5 |
5 | Stable | 0 |
6 | Ordered | -5 |
7 | Pure | -100 |
The modifier (M) is used in the following ways:
- A base chance is got by rolling a number between 1-100
- The modifier is taken away from this roll, i.e. if you rolled a 20 with a "Normal" stability, your base chance is now 15
- If the base chance is now <= the chance listed against the hybrid species (and other species criteria are met), a mutation occurs
This does not take into account other modifiers like flower buffs or altar effects.
Behaviour
This is the time of day a queen is active, can be Diurnal (day), Nocturnal (night), Crepuscular (dawn/dusk), or Cathermal (24/7)
This is used to determine at what times a hive will be working, and when the lifespan/produce counter will tick down. For reference, in-game times are:
Trait Name | Time Name | Time Range |
---|---|---|
Diurnal | Day | 7am - 5pm |
Nocturnal | Night | 9pm - 3am |
Crepuscular | Dawn / Dusk | 3am - 7am and 5pm - 9pm |
Cathermal | Any Time | Any Time |
These ranges can be modified from flower buffs to increase the amount of time bees are active for.
Climate
This is the climate a queen prefers, can be Temperate, Tropic (hot), or Polar (cold)
Rain-loving
These bees love the rain, and will be hard at work even on rainy days.
Snow-loving
These bees love the snow and will happily work away when it falls.
Aggressive
These bees are grumpy and won't work with you unless you use a smoker with their favourite flowers!
Trivia
- It would technically be possible to breed a bee that never produces anything while working in a beehive, if you have a lifespan trait with a shorter duration than the productivity trait.