Incense

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"By using an Alchemy Bench, you can combine different items to make different smells. You can get one from Dr Sto over to the West!"

Incense are a set of special items used in an Incense Burner to produce special effects and buffs.

Incense is made by combining Incense Base with other items in an Alchemy Bench. Different recipes create different types of incense, and the ratios used also cause the duration of the incense to last for longer or shorter periods of time.

Incense

Item Group

Elements

Each item in the game falls under one of 5 categories: Nature, Flowers, Bees, Man-Made, and Hallowed. When these items are placed in the Alchemy Bench you will see an icon appear on the slot representing the element that it belongs to.

By combining different amounts of different elements, you can create different types of incense.

Incense Combinations

There are currently 11 different incenses that you can create in the game:

Spice Information
Item Incense Effect
ATTRACT Increases the chance of butterflies spawning nearby
INVITE Increases the chance of solitary bees spawning nearby
BLESSED Increases the chance of blessed offspring nearby (social bees)
INSPIRE Increases the amount of drops when using tools nearby
LUCKY Increases your luck when nearby (for social bee mutations and butterfly/solitary bee spawning)
DISCOVER Increases the chance of golden butterflies nearby
CREATE Gives a chance that nearby hives will fill 2 frames instead of 1
REJUVINATE Increases the repopulation speed of Bee Habitats nearby
CHARM Decreases the shop prices of NPCs nearby
MOMENT Freezes the time of day when nearby
ERROR404 INCENSE NOT FOUND (causes a visual glitching effect when nearby)

Duration

When used in an Incense Burner, the incense item will have it's duration counted down each second, when it runs out the item will be used up entirely.

The duration of incense is based on the total number of slots belonging to the dominant element in the combination (i.e. 3 green slots and 2 red slots, dominant total (DT) is 3), using the following formula: Duration (s) = DT*60*2