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(Created page with "<div class="aw"> <div class="aw-panel"> <div class="aw-panel--left"> <p><i>"By using an Alchemy Bench, you can combine different items to make different smells. You can get one from Dr Sto over to the West!"</i></p> <p>Incense are a set of special items used in an Incense Burner to produce special effects and buffs.<br/><br/>Incense is made by combining Incense Base with other items in an Alchemy Bench. Different recipes create differe...")
 
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<p class="h"><i>Incense</i></p>
<p class="h"><i>Incense</i></p>
<p class="sh">Item Group</p>
<p class="sh">Item Group</p>
<div class="aw-info--bees"><span>[[File:Incense01_Item.png]]</span></div>
<div class="aw-info--bees"><span>[[File:Incense1_Item.png]]</span></div>
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<h1>[[File:Leaves_Item.png|32px]]Elements</h1>
<h1>[[File:Leaves_Item.png|32px]]Elements</h1>
<p>Each item in the game falls under one of 5 categories: Nature, Flowers, Bees, Man-Made, and Hallowed. When these items are placed in the [[Alchemy Bench]] you will see an icon appear on the slot representing the element that it belongs to.<br/><br/>By combining different amounts of different elements, you can create different types of incense.</p>
<p>Each item in the game falls under one of 5 categories: Nature, Flowers, Bees, Man-Made, and Hallowed. When these items are placed in the [[Alchemy Bench]] you will see an icon appear on the slot representing the element that it belongs to. A stack of at least 5 items in one slot is needed for it to be counted.<br/><br/>By combining different amounts of different elements, you can create different types of incense.</p>
{| class="wikitable sortable"
|+ Spice Information
|-
! Element !! Example Items
|-
| Nature || [[Flora]], [[Logs]], [[Salt]], [[Tree Acorn]], [[Shrub Sapling]] [[Lilypad]], [[Stone]], some [[Spices]]
|-
| Flowers || Any [[Flowers]] or [[Seeds]]
|-
| Bees || Most [[Special Produce]], [[Beeswax]], or [[Honeycomb]]
|-
| Man-Made || Any item that doesn't fall into the other categories, basically anything crafted or a machine
|-
| Hallowed || [[Spices|Apise]], [[Honeycore]], [[Special Produce|Blessed Pearl]],[[Special Produce|Hallowed Dye]]
|}


<h1>[[File:Alchemy_Bench_Item.png|32px]]Incense Combinations</h1>
<h1>[[File:Alchemy_Bench_Item.png|32px]]Incense Combinations</h1>
<p>There are currently 11 different incenses that you can create in the game:</p>
<p>There are currently 11 different incenses that you can create in the game. Assuming each element is shortened to a single letter like so, Nature (N), Flowers (F), Bees (B), Man-Made (M), Hallowed (H), these are the combinations and ratios needed for each type of incense:</p>
{| class="wikitable sortable"
{| class="wikitable sortable"
|+ Spice Information
|+ Spice Information
|-
|-
! Item !! Incense !! Effect !! Combination
! !! Spice !! Bee !! Sell Price !! Apicola Price !! Apicola Effect
|-
| {{Icon|name=Incense1 Item}} || ATTRACT || Increases the chance of butterflies spawning nearby || F
|-
| {{Icon|name=Incense2 Item}} || INVITE || Increases the chance of solitary bees spawning nearby || N
|-
| {{Icon|name=Incense3 Item}} || BLESSED || Increases the chance of blessed offspring nearby (social bees) || B
|-
| {{Icon|name=Incense4 Item}} || INSPIRE || Increases the amount of drops when using tools nearby || M
|-
| {{Icon|name=Incense5 Item}} || LUCKY || Increases your luck when nearby (for social bee mutations and butterfly/solitary bee spawning) || H
|-
| {{Icon|name=Incense6 Item}} || DISCOVER || Increases the chance of golden butterflies nearby || F & N
|-
|-
| {{Icon|name=Apise Item}} || [[Apise]] || [[Dream Bee]] || 2 Rubees || 20 Rubees || Increases Movement Speed for 120s
| {{Icon|name=Incense7 Item}} || CREATE || Gives a chance that nearby hives will fill 2 frames instead of 1 || B & N
|-
|-
| {{Icon|name=Calidus Item}} || [[Calidus]] || [[Hermit Bee]] || 2 Rubees || 20 Rubees || Increases Night Vision for 360s
| {{Icon|name=Incense8 Item}} || REJUVINATE || Increases the repopulation speed of Bee Habitats nearby || B & F
|-
|-
| {{Icon|name=Roburrum Item}} || [[Roburrum]] || [[Jurassic Bee]] || 2 Rubees || 20 Rubees || Increases tree chopping speed for 30s
| {{Icon|name=Incense9 Item}} || CHARM || Decreases the shop prices of NPCs nearby || M & H
|-
|-
| {{Icon|name=Temperus Item}} || [[Temperus]] || [[Ancient Bee]] || 2.5 Rubees || 20 Rubees || Speed up [[Time|time]] for 240s
| {{Icon|name=Incense10 Item}} || MOMENT || Freezes the time of day when nearby || F & N & B & M
|-
|-
| {{Icon|name=Combustus Item}} || [[Combustus]] || [[Blazing Bee]] || 2.5 Rubees || 20 Rubees || Pause [[Time|time]] 120s
| {{Icon|name=Incense11 Item}} || ERROR404 || INCENSE NOT FOUND (causes a visual glitching effect when nearby) || Any combination that contains [[Cubes|Cube]] or [[Special Produce#Random Jelly|Random Jelly]]
|}
|}


<h1>[[File:Incense_Burner_Item.png|32px]]Duration</h1>
<h1>[[File:Incense_Burner_Item.png|32px]]Duration</h1>
<p>When used in an [[Incense Burner]], the incense item will have it's duration counted down each second, when it runs out the item will be used up entirely.<br/><br/>The duration of incense is decided based on the amount of excess of the primary element used when combining:</p>
<p>When used in an [[Incense Burner]], the incense item will have it's duration counted down each second, when it runs out the item will be used up entirely.<br/><br/>The duration of incense is based on the total number of slots belonging to the dominant element in the combination (i.e. 3 green slots and 2 red slots, dominant total (DT) is 3), using the following formula: Duration (s) = DT*60*2</p>


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Latest revision as of 18:55, 13 October 2023

"By using an Alchemy Bench, you can combine different items to make different smells. You can get one from Dr Sto over to the West!"

Incense are a set of special items used in an Incense Burner to produce special effects and buffs.

Incense is made by combining Incense Base with other items in an Alchemy Bench. Different recipes create different types of incense, and the ratios used also cause the duration of the incense to last for longer or shorter periods of time.

Incense

Item Group

Elements

Each item in the game falls under one of 5 categories: Nature, Flowers, Bees, Man-Made, and Hallowed. When these items are placed in the Alchemy Bench you will see an icon appear on the slot representing the element that it belongs to. A stack of at least 5 items in one slot is needed for it to be counted.

By combining different amounts of different elements, you can create different types of incense.

Spice Information
Element Example Items
Nature Flora, Logs, Salt, Tree Acorn, Shrub Sapling Lilypad, Stone, some Spices
Flowers Any Flowers or Seeds
Bees Most Special Produce, Beeswax, or Honeycomb
Man-Made Any item that doesn't fall into the other categories, basically anything crafted or a machine
Hallowed Apise, Honeycore, Blessed Pearl,Hallowed Dye

Incense Combinations

There are currently 11 different incenses that you can create in the game. Assuming each element is shortened to a single letter like so, Nature (N), Flowers (F), Bees (B), Man-Made (M), Hallowed (H), these are the combinations and ratios needed for each type of incense:

Spice Information
Item Incense Effect Combination
ATTRACT Increases the chance of butterflies spawning nearby F
INVITE Increases the chance of solitary bees spawning nearby N
BLESSED Increases the chance of blessed offspring nearby (social bees) B
INSPIRE Increases the amount of drops when using tools nearby M
LUCKY Increases your luck when nearby (for social bee mutations and butterfly/solitary bee spawning) H
DISCOVER Increases the chance of golden butterflies nearby F & N
CREATE Gives a chance that nearby hives will fill 2 frames instead of 1 B & N
REJUVINATE Increases the repopulation speed of Bee Habitats nearby B & F
CHARM Decreases the shop prices of NPCs nearby M & H
MOMENT Freezes the time of day when nearby F & N & B & M
ERROR404 INCENSE NOT FOUND (causes a visual glitching effect when nearby) Any combination that contains Cube or Random Jelly

Duration

When used in an Incense Burner, the incense item will have it's duration counted down each second, when it runs out the item will be used up entirely.

The duration of incense is based on the total number of slots belonging to the dominant element in the combination (i.e. 3 green slots and 2 red slots, dominant total (DT) is 3), using the following formula: Duration (s) = DT*60*2